![]() Just Deen and J.C.Īt the time the Melty Blood fighting game was just “the anime fighter that isn’t EFZ” to me. The movies had only just started to release, and the only subtitled entry was the first.Īt the time there were no Ufotable adaptations. Besides, the whisperings of a possible remake made reading the original Tsukihime a bit less interesting of a prospect.Īt the time the Kara no Kyoukai novels were very hard to find. The scenario didn’t exactly appeal to my tastes, and my lukewarm reception to F/SN gave me little hope in another story from the same creators. The medium was, for all intents and purposes, a sinking ship. 10 years ago I gave up on reading Visual Novels. And so, as the industry started to plateau-and further yet-decline, my desire to keep reading followed suit. If I said “I enjoyed most of the VNs I read” I would be lying. Nevertheless, I kept trying, year after year… A game by the name of Fate/Stay Night became one of the many disappointments. It almost always ended in disappointment. It wouldn’t be false to call those tiny hack jobs my first step into game development.ĭespite the comfort of my favourite genre, I sometimes veered away from romance and tried to enjoy another genre. Breaking open the games, removing the ero of the eroge, and piecing it all back together. I wasn’t much for console games (though console titles like Tokimeki Memorial 2, Boys Be., and Amagami definitely had an appeal) so I took to modding. Generic yet wholesome fluff stories like Da Capo, Canvas, Crescendo, Fortune Arterial, Shuffle, so on and so forth, though the large overlap such titles had with eroge was always disappointing. Not so much into the action or mystery stories that populate most modern VN top 10 charts, I favoured romance over all else. That was the thought that initially pushed me towards Visual Novels. Oftentimes when I watched an anime adaptation of a romance VN, I’d find myself thinking… But to me, the main reason to play Visual Novels was the individualization of stories. Some would create a bonus unlockable route that acts as the big conclusion, overshadowing all that came before it. Some games would opt to include an overarching narrative that ties each route together. ![]() I wasn’t so much into the overall package as I was the individual routes. For a large percentage of my life, Visual Novels were my passion.
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